No one wants to read the rules (well, almost no one). Don’t give the reader any more reason to regret having to read them, than he or she has to begin with!
— Dr. Lewis Pulsipher (@lewpuls)
Give yourself license to pursue your idea. Get out of your own way. Ideas don’t have to be perfect.
— Matt Kirby, creator of Apples to Apples
Games that tell stories will bring people back again and again. Remember, though, that your game should merely provide the foundation for the players to be the authors.
— Grant Rodiek (@HyperboleGrant)