Why it’s worth entering design contests–and what to expect when you do:
http://www.leagueofgamemakers.com/game-design-contests-are-they-worth-it/
Tips & Resources for Board Game Designers
Why it’s worth entering design contests–and what to expect when you do:
http://www.leagueofgamemakers.com/game-design-contests-are-they-worth-it/
What gives a game a rewarding moment for players?
http://hyperbolegames.com/2014/09/15/pre-baking-with-dopamine/
The best opening lines for Kickstarter project updates and backer emails:
“Give yourself license to pursue your idea. Get out of your own way. Ideas don’t have to be perfect.”
6 tips for designers to make their game more replayable:
http://www.mofbg.co.uk/2014/09/lessons-on-re-playability.html
SEE ALSO: http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/
How to do Kickstarter outreach: reviews, previews, interviews, podcasts and game stores:
http://nothingsacredgames.com/shadow-throne-kickstarter-outreach-part-i/
Hippodice Game Designer Competition 2015
Application deadline: Nov. 1, 2014
Prototype deadline: Dec. 6, 2014
A DIY guide to making a prototype game box:
“Games that tell stories will bring people back again and again. Remember, though, that your game should merely provide the foundation for the players to be the authors.”
The BoardGameGeek designers forum discusses what characteristics define different countries’ game design styles:
http://boardgamegeek.com/thread/1234451/japanese-game-design
Questions to ask yourself before deciding to launch your game on Kickstarter:
http://boardgamegeek.com/blogpost/33884/article-1-kickstart-or-not-kickstart
Amanda Milne of SchilMil Games on playtesting, learning about the industry, codesigning and more:
http://clubfantasci.com/women-board-games-david-lowry-interviews-amanda-milne/
What qualities will help a game stand up to repeated plays?
http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/
The four legal issues every Kickstarter creator should know:
What mechanics give players a sense of adventure and wonder? A Reddit tabletop designers forum discussion:
http://www.reddit.com/r/tabletopgamedesign/comments/2fzzfe/designing_adventure/
Theme and mechanics: a spectrum, not a binary:
The benefits of including a $1 reward level in your Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-113-why-every-project-should-have-a-1-reward-level/
Human nature and the “Remind Me” button: getting backers to say Yes instead of Maybe:
http://blog.lanternsgame.com/2014/09/10/why-do-kickstarter-projects-spike-at-the-end/
Erik Dahlman of The Albino Dragon discusses Kickstarter expenses, fulfillment, advertising and more:
http://www.leagueofgamemakers.com/kickstarter-questions-with-erik-dahlman/
Advice for attending conventions as a designer or publisher:
http://thegamedesignroundtable.com/2014/09/09/episode-96-the-conventions-of-conventions/