How to do Kickstarter outreach: reviews, previews, interviews, podcasts and game stores:
http://nothingsacredgames.com/shadow-throne-kickstarter-outreach-part-i/
Tips & Resources for Board Game Designers
How to do Kickstarter outreach: reviews, previews, interviews, podcasts and game stores:
http://nothingsacredgames.com/shadow-throne-kickstarter-outreach-part-i/
Hippodice Game Designer Competition 2015
Application deadline: Nov. 1, 2014
Prototype deadline: Dec. 6, 2014
A DIY guide to making a prototype game box:
“Games that tell stories will bring people back again and again. Remember, though, that your game should merely provide the foundation for the players to be the authors.”
The BoardGameGeek designers forum discusses what characteristics define different countries’ game design styles:
http://boardgamegeek.com/thread/1234451/japanese-game-design
Questions to ask yourself before deciding to launch your game on Kickstarter:
http://boardgamegeek.com/blogpost/33884/article-1-kickstart-or-not-kickstart
Amanda Milne of SchilMil Games on playtesting, learning about the industry, codesigning and more:
http://clubfantasci.com/women-board-games-david-lowry-interviews-amanda-milne/
What qualities will help a game stand up to repeated plays?
http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/
The four legal issues every Kickstarter creator should know:
What mechanics give players a sense of adventure and wonder? A Reddit tabletop designers forum discussion:
http://www.reddit.com/r/tabletopgamedesign/comments/2fzzfe/designing_adventure/
Theme and mechanics: a spectrum, not a binary:
The benefits of including a $1 reward level in your Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-113-why-every-project-should-have-a-1-reward-level/
Human nature and the “Remind Me” button: getting backers to say Yes instead of Maybe:
http://blog.lanternsgame.com/2014/09/10/why-do-kickstarter-projects-spike-at-the-end/
Erik Dahlman of The Albino Dragon discusses Kickstarter expenses, fulfillment, advertising and more:
http://www.leagueofgamemakers.com/kickstarter-questions-with-erik-dahlman/
Advice for attending conventions as a designer or publisher:
http://thegamedesignroundtable.com/2014/09/09/episode-96-the-conventions-of-conventions/
The Game Crafter Time Challenge
Design a game with a strong element of time
Deadline: Nov. 17, 2014
“ALWAYS be making games! Make bad ones, make worse ones, make better ones, make good ones, make great ones. Just keep making games.”
The benefits of game design “cram sessions”:
http://mvpboardgames.blogspot.com/2014/09/designtip-of-week-18-cram-sessions.html
47 free stock photo and image resources:
“If a game tells a story, it comes from the player. The designer merely enables and facilitates.”