“Games that tell stories will bring people back again and again. Remember, though, that your game should merely provide the foundation for the players to be the authors.”
The BoardGameGeek designers forum discusses what characteristics define different countries’ game design styles:
http://boardgamegeek.com/thread/1234451/japanese-game-design
Questions to ask yourself before deciding to launch your game on Kickstarter:
http://boardgamegeek.com/blogpost/33884/article-1-kickstart-or-not-kickstart
Amanda Milne of SchilMil Games on playtesting, learning about the industry, codesigning and more:
http://clubfantasci.com/women-board-games-david-lowry-interviews-amanda-milne/
What qualities will help a game stand up to repeated plays?
http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/
What mechanics give players a sense of adventure and wonder? A Reddit tabletop designers forum discussion:
http://www.reddit.com/r/tabletopgamedesign/comments/2fzzfe/designing_adventure/
The benefits of including a $1 reward level in your Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-113-why-every-project-should-have-a-1-reward-level/
Human nature and the “Remind Me” button: getting backers to say Yes instead of Maybe:
http://blog.lanternsgame.com/2014/09/10/why-do-kickstarter-projects-spike-at-the-end/
Erik Dahlman of The Albino Dragon discusses Kickstarter expenses, fulfillment, advertising and more:
http://www.leagueofgamemakers.com/kickstarter-questions-with-erik-dahlman/
Advice for attending conventions as a designer or publisher:
http://thegamedesignroundtable.com/2014/09/09/episode-96-the-conventions-of-conventions/
The benefits of game design “cram sessions”:
http://mvpboardgames.blogspot.com/2014/09/designtip-of-week-18-cram-sessions.html
The benefits and limits of auctions in board games:
http://drwictzboardgames.blogspot.com/2014/09/market-mechanic-lecture-auctions.html
On the human need for games:
http://sparksandrec.blogspot.com/2014/08/lets-talk-games.html
How dice are used in games–and how they can be used differently:
http://oakleafgames.wordpress.com/2014/09/04/why-are-you-rolling-dice/
