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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
    • Blog
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    • Tariffs Report
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prototyping
process
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September 01, 2014 September 01, 2014/ Cardboard Edison

Board Game Design Forum’s September 2014 Game Design Showdown

Create a game where the players must move about the room as part of the game

Deadline: Sept. 8, 2014

http://www.bgdf.com/forum/game-design/game-design-showdown/gds-september-2014-stand-games

September 01, 2014/ Cardboard Edison/
contests

Cardboard Edison

September 01, 2014 September 01, 2014/ Cardboard Edison

Designing scenarios: drawing conclusions from an analysis of five games:

http://hyperbolegames.com/2014/09/01/the-scenario-framework/

September 01, 2014/ Cardboard Edison/
theory

Cardboard Edison

August 31, 2014 August 31, 2014/ Cardboard Edison

How to formulate innovative game-defining concepts by asking the right questions:

http://www.gamesprecipice.com/building-gdc/

August 31, 2014/ Cardboard Edison/
theory

Cardboard Edison

August 31, 2014 August 31, 2014/ Cardboard Edison

The theme for the BoardGameGeek 24-hour contest for September 2014 is “sheep”:

http://boardgamegeek.com/thread/1228083/24-hour-contest-september-2014

August 31, 2014/ Cardboard Edison/
contests

Cardboard Edison

August 30, 2014 August 30, 2014/ Cardboard Edison

What do you wish you knew about game design that you know now? A Card & Board Game Designers Guild discussion:

https://www.facebook.com/groups/320445024722916?view=permalink&id=533098313457585

August 30, 2014/ Cardboard Edison/
industry, playtesting, prototyping

Cardboard Edison

August 29, 2014 August 29, 2014/ Cardboard Edison

Some common pitfalls of typography and graphic design:

https://twitter.com/DanielSolis/status/505373748237971456/photo/1

August 29, 2014/ Cardboard Edison/
prototyping, publishing

Cardboard Edison

August 29, 2014 August 29, 2014/ Cardboard Edison
“The more you design games, the better you get at figuring out what makes a game special. I strongly encourage new designers to design two dissimilar games before pitching any. Creating your second game gives you such a different perspective on the whole process.”
— Randy Hoyt (@randyhoyt)
August 29, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

August 29, 2014 August 29, 2014/ Cardboard Edison

The types of people you should seek out for feedback on your Kickstarter campaign page before launch:

http://www.leagueofgamemakers.com/this-one-tip-could-make-or-break-your-kickstarter/

August 29, 2014/ Cardboard Edison/
publishing

Cardboard Edison

August 29, 2014 August 29, 2014/ Cardboard Edison

Collapse Cards 10-Day Game Design Contest

10 designers will receive a prototyping kit

http://collapsecards.com/game-design-contest/

August 29, 2014/ Cardboard Edison/
contests

Cardboard Edison

August 28, 2014 August 28, 2014/ Cardboard Edison

Is crowdfunding right for your project? Ten reasons to use Kickstarter, and some reasons not to:

http://stonemaiergames.com/top-10-reasons-to-launch-a-product-via-crowdfunding/

August 28, 2014/ Cardboard Edison/
publishing

Cardboard Edison

August 28, 2014 August 28, 2014/ Cardboard Edison
“If something doesn’t feel quite right, it probably isn’t, even if you can’t identify what specifically is wrong. Following that intuition is crucial to game development.”
— Nat Levan (@OakLeafGames)
August 28, 2014/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

August 28, 2014 August 28, 2014/ Cardboard Edison

Two reasons why third-party reviews are important for a game on Kickstarter:

http://blog.lanternsgame.com/2014/08/22/third-party-reviews/

August 28, 2014/ Cardboard Edison/
publishing

Cardboard Edison

August 27, 2014 August 27, 2014/ Cardboard Edison

How to run a big event for your game at a con:

http://www.leagueofgamemakers.com/go-big-or-go-home-running-an-awesome-event-at-a-con/

August 27, 2014/ Cardboard Edison/
publishing, industry

Cardboard Edison

August 27, 2014 August 27, 2014/ Cardboard Edison

Lessons on stretch goals and backer updates from the Shadow Throne Kickstarter:

http://nothingsacredgames.com/shadow-throne-kickstarter-campaign-periphery/

August 27, 2014/ Cardboard Edison/
publishing

Cardboard Edison

August 27, 2014 August 27, 2014/ Cardboard Edison

10 daily actions to build your crowd:

http://stonemaiergames.com/10-daily-actions-to-build-your-crowd/

August 27, 2014/ Cardboard Edison/
industry

Cardboard Edison

August 26, 2014 August 26, 2014/ Cardboard Edison
“In the rush for balance, don’t strip the screw, as they say. Leave a little roughness that translates to pure fun for your players.”
— Grant Rodiek (@HyperboleGrant)
August 26, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

August 26, 2014 August 26, 2014/ Cardboard Edison

How to balance an asymmetrical game:

http://hyperbolegames.com/2014/08/25/balancing-the-asymmetry/

August 26, 2014/ Cardboard Edison/
theory

Cardboard Edison

August 25, 2014 August 25, 2014/ Cardboard Edison

Why the effort it takes to run a Kickstarter campaign equals the effort it takes to make a game:

http://www.leagueofgamemakers.com/liftoff/

August 25, 2014/ Cardboard Edison/
publishing

Cardboard Edison

August 25, 2014 August 25, 2014/ Cardboard Edison

Should you offer multiple copies of your product at a reduced bundled price:

http://stonemaiergames.com/kickstarter-lesson-111-should-you-offer-multiple-copies-of-your-product-at-a-reduced-bundled-price/

August 25, 2014/ Cardboard Edison/
publishing

Cardboard Edison

August 25, 2014 August 25, 2014/ Cardboard Edison
“Spend time & effort on graphic design vs. illustration. Pics are worth 1000 words but good icons/layout are priceless.”
— Sen-Foong Lim (@SenFoongLim)
August 25, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

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