Designing scenarios: drawing conclusions from an analysis of five games:
http://hyperbolegames.com/2014/09/01/the-scenario-framework/
Tips & Resources for Board Game Designers
Designing scenarios: drawing conclusions from an analysis of five games:
http://hyperbolegames.com/2014/09/01/the-scenario-framework/
How to formulate innovative game-defining concepts by asking the right questions:
The theme for the BoardGameGeek 24-hour contest for September 2014 is “sheep”:
http://boardgamegeek.com/thread/1228083/24-hour-contest-september-2014
What do you wish you knew about game design that you know now? A Card & Board Game Designers Guild discussion:
https://www.facebook.com/groups/320445024722916?view=permalink&id=533098313457585
Some common pitfalls of typography and graphic design:
https://twitter.com/DanielSolis/status/505373748237971456/photo/1
“The more you design games, the better you get at figuring out what makes a game special. I strongly encourage new designers to design two dissimilar games before pitching any. Creating your second game gives you such a different perspective on the whole process.”
The types of people you should seek out for feedback on your Kickstarter campaign page before launch:
http://www.leagueofgamemakers.com/this-one-tip-could-make-or-break-your-kickstarter/
Collapse Cards 10-Day Game Design Contest
10 designers will receive a prototyping kit
Is crowdfunding right for your project? Ten reasons to use Kickstarter, and some reasons not to:
http://stonemaiergames.com/top-10-reasons-to-launch-a-product-via-crowdfunding/
“If something doesn’t feel quite right, it probably isn’t, even if you can’t identify what specifically is wrong. Following that intuition is crucial to game development.”
Two reasons why third-party reviews are important for a game on Kickstarter:
http://blog.lanternsgame.com/2014/08/22/third-party-reviews/
How to run a big event for your game at a con:
http://www.leagueofgamemakers.com/go-big-or-go-home-running-an-awesome-event-at-a-con/
Lessons on stretch goals and backer updates from the Shadow Throne Kickstarter:
http://nothingsacredgames.com/shadow-throne-kickstarter-campaign-periphery/
10 daily actions to build your crowd:
http://stonemaiergames.com/10-daily-actions-to-build-your-crowd/
“In the rush for balance, don’t strip the screw, as they say. Leave a little roughness that translates to pure fun for your players.”
How to balance an asymmetrical game:
http://hyperbolegames.com/2014/08/25/balancing-the-asymmetry/
Why the effort it takes to run a Kickstarter campaign equals the effort it takes to make a game:
Should you offer multiple copies of your product at a reduced bundled price:
“Spend time & effort on graphic design vs. illustration. Pics are worth 1000 words but good icons/layout are priceless.”
10 things to remember about working with “creatives”–artists, videographers, etc.:
http://boardgamegeek.com/thread/1224567/working-creative-people-artists-graphic-designers