Players who don’t understand your game may be uncomfortable admitting that in a group setting. But these players can offer some of the most valuable feedback to help improve your game, so it is worth following up with people one-on-one.
— David Chott (@3haresgames)
You need to make sure that you have built in “days off” from the [Kickstarter] project. If you work for 23 days straight, you’ll go insane.
— Doug Levandowski (@meltdowngames)
If you don’t like making your work more marketable, you’re not a designer, you’re an artist.
— Rob Daviau (@robdaviaugamer)