ProtoSpiel NorthEast will be July 19, 2014, at the NYU Game Center in Brooklyn, N.Y.:
http://sixpencegames.com/2014/06/20/announcing-protospiel-northeast-a-game-design-con-for-charity/
http://protospielnortheast.ticketleap.com/protospiel-northeast/
Tips & Resources for Board Game Designers
ProtoSpiel NorthEast will be July 19, 2014, at the NYU Game Center in Brooklyn, N.Y.:
http://sixpencegames.com/2014/06/20/announcing-protospiel-northeast-a-game-design-con-for-charity/
http://protospielnortheast.ticketleap.com/protospiel-northeast/
Kickstarter vs. print on demand:
http://danielsolisblog.blogspot.com/2014/06/fomo-factor-kickstarter-marketing-vs.html
“Setting constraints can really help the process. It seems counter-intuitive, but when you set limits - such as “this must fit in a small box” - it can actually help drive creativity.”
“If you just sit on your idea for 2.4yrs, someone else will publish an identical game. Go make something!”
Marbles: The Brain Store “Who’s Got Game” Game Design Competition
Theme: Pattern Games
Deadline: Aug. 1, 2014
Prize: $2,000 and publication with royalties
When to use diagrams to clarify rules:
http://hyperbolegames.com/2014/06/18/diagramming-for-clarity/
An attempt at defining what games are:
http://oakleafgames.wordpress.com/2014/06/17/gaming-glossary-game
Matt Leacock (@mleacock) discusses co-op game design at the U.K. Games Expo
Schools of game design and their “core priorities”:
http://boardgamegeek.com/blogpost/27367/schools-of-design-and-their-core-priorities
Dominic Crapuchettes of NorthStar Games (@NorthStarGames) joins Ludology to discuss designing party games, dealing with mass-market retailers, starting a game company and more:
http://ludology.libsyn.com/ludology-episode-82-party-party-evolution
10 Kickstarter mistakes to avoid, from Robert Burke (@robertburke)
Player aides and the design process:
http://mvpboardgames.blogspot.com/2014/06/dtow-7-player-aids.html
“Don’t be afraid of making your first prototype and showing it to your friends and colleagues. After this step is done, everything will be easier.”
Pros and cons of different end-game conditions:
http://www.mostdangerousgamedesign.com/2014/06/game-over-game-end-conditions.html
A tip for creating a simple prototype for a hex-tile game:
http://www.bgdf.com/forum/game-creation/prototyping/tip-building-prototyping-hex-tile-game
“Make, play, test, learn, repeat. Tenacity and stamina help, as does a little luck.”
Effective ways of showing your passion to Kickstarter backers:
http://stonemaiergames.com/kickstarter-lesson-102-passion-is-contagious/
A look at the Spiel des Jahres winners from 1990 to 2000:
“The key to being a game designer is to design games. Just wishing really hard doesn’t cut the mustard.”
“The road to success is a toll road. Our failures are the toll. Accept them and keep always moving forward.”