“Setting constraints can really help the process. It seems counter-intuitive, but when you set limits - such as “this must fit in a small box” - it can actually help drive creativity.”
— Scott Almes (@Scott_Almes)
“If you just sit on your idea for 2.4yrs, someone else will publish an identical game. Go make something!”
— Corey Young (@C_M_Young)

Matt Leacock (@mleacock) discusses co-op game design at the U.K. Games Expo

10 Kickstarter mistakes to avoid, from Robert Burke (@robertburke)

“Don’t be afraid of making your first prototype and showing it to your friends and colleagues. After this step is done, everything will be easier.”
— Nikolay Pegasov
“Make, play, test, learn, repeat. Tenacity and stamina help, as does a little luck.”
— Matt Leacock (@mleacock)
“The key to being a game designer is to design games. Just wishing really hard doesn’t cut the mustard.”
— Kevin Wilson (@KevinWilson42)
“The road to success is a toll road. Our failures are the toll. Accept them and keep always moving forward.”
— Kevin G. Nunn (@kgnunn)