Two posts with tips for a productive design collaboration:
http://hyperbolegames.com/2014/05/19/josh-and-i-discuss-collaboration-in-design/
Tips & Resources for Board Game Designers
Two posts with tips for a productive design collaboration:
http://hyperbolegames.com/2014/05/19/josh-and-i-discuss-collaboration-in-design/
“Like any creative endeavor, creators shouldn’t chase awards. Create something authentic and awards will come.”
“The question you ask should never be “How do I protect my design?” it should always be “How do I make my design better?””
Secret identities and balancing the incentive to reveal or remain hidden:
“Building relationships is such an important part of our hobby, whether you’re a designer, reviewer, or aspiring publisher. Volunteer!”
Finding your “design landmark”–that one thing that fits your theme & experience perfectly:
http://www.leagueofgamemakers.com/choosing-your-design-landmark/
The pros and cons of open information:
http://islaythedragon.com/featured/why-why-why-6-completely-open-information-is-bad/
A reminder about giving credit where credit is due:
Unpublished-game playtesting events–what’s in it for you?
http://blog.sarcasticrobotgames.com/2014/05/14/why-unpub-whats-in-it-for-me/
Chevee Dodd (@cheveedodd) joins the Board Games and Beer Podcast (@BGBpodcast_game) to discuss what it takes to launch a Kickstarter:
http://bgbpodcast.com/2014/05/11/episode-4-pull-with-a-hopdevil-or-chew-on-hop-flowers/
“Meet people. Network. Ask questions. You will be so surprised at how willing people are to help you.”
“New game designers: Relax. NOBODY is going to steal your design. Not another designer and not a publisher.”
“First rule of “design club”: You design a game for the people (players)–you don’t design it for your ego.”
“It’s ok to be disappointed if someone doesn’t like your game…it’s not ok to get mad at them for not liking it.”
Resources for public-domain images:
http://www.reddit.com/r/tabletopgamedesign/comments/252yr7/resources_for_public_domain_images/
Working with new reviewers:
“Always pursue interests outside your job. I strongly feel that my best contributions to board game design come from my outside interests.”
How to brainstorm new ideas–a BoardGameGeek designers forum discussion:
What to pay attention to during a playtest, what questions to ask and what notes to take–a BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1170252/how-do-you-run-a-play-test
A method of generating game ideas that combines creativity and rigor:
http://nickbentleygames.wordpress.com/2014/05/12/the-100-10-1-method-for-game-design/