“Like any creative endeavor, creators shouldn’t chase awards. Create something authentic and awards will come.”
— Adam P. McIver (@ad7m)
“The question you ask should never be “How do I protect my design?” it should always be “How do I make my design better?””
— Kevin Wilson (@KevinWilson42)
“Building relationships is such an important part of our hobby, whether you’re a designer, reviewer, or aspiring publisher. Volunteer!”
— Grant Rodiek (@HerrohGrant)
“Meet people. Network. Ask questions. You will be so surprised at how willing people are to help you.”
— Loren Cunningham (@wibaigames)
“New game designers: Relax. NOBODY is going to steal your design. Not another designer and not a publisher.”
— Corey Young (@C_M_Young)
“First rule of “design club”: You design a game for the people (players)–you don’t design it for your ego.”
— Nuno B. Sentieiro (@Sentieiro)
“It’s ok to be disappointed if someone doesn’t like your game…it’s not ok to get mad at them for not liking it.”
— Anthony Racano (@CBJPodcast)
“Always pursue interests outside your job. I strongly feel that my best contributions to board game design come from my outside interests.”
— Kevin Wilson (@KevinWilson42)