“A critical skill you must develop is the ability to gather test input regardless of what your testers say or do not say.”
How can repeated game elements be improved by thinking of them as background music?
http://oakleafgames.wordpress.com/2014/05/09/background-music-in-board-games
How several designers use playtesters’ suggestions:
http://kevingnunn.com/2014/05/09/using-playtester-feedback-part-3/
A few reminders about how to fail:
http://themetagame.blogspot.com/2014/05/the-greatest-teacher-you-will-ever-know.html
Should designers solicit playtesters’ suggested solutions to problems? A debate:
http://kevingnunn.com/2014/05/02/using-playtester-feedback-part-1/
http://www.3dtotalgames.com/give-problems-solutions/
http://kevingnunn.com/2014/05/07/using-playtester-feedback-part-2/
Haggis designer Sean Ross discusses climbing games:
http://boardgamegeek.com/blogpost/29585/sean-ross-and-the-haggis-memoirs
Chevee Dodd (@cheveedodd) on open-source design, trying and failing, preparing for a Kickstarter and more:
http://boardsandbarley.com/2014/05/01/im-pulling-for-him-an-interview-with-chevee-dodd/
