Lessons from board game design applied to user experience, from Matt Leacock (@mleacock)

Game designers discuss community, Kickstarter, analysis paralysis and more on the Something From Nothing vidcast

“A quirky theme is many times a let down. A quirky theme well-integrated into the mechanics, that never disappoints.”
— T.C. Petty III (@PuppyShogun)

Daniel Solis (@DanielSolis), Kory Heath (@KoryHeath) and T.C. Petty III (@PuppyShogun) discuss the merits of different design processes

“Everyone says ‘keep on and never give up’, while I’m saying something more ‘unpopular’: game design is not only a passion. It’s a job. And as a job it requires skills, experience and preferably some talent.”
— Paolo Mori
“While a great mechanic can stand and live without a good theme, the opposite is not true.”
— Paolo Mori
“Before you get too far into your game design, it’s worth asking yourself who is the target audience.”
— Daniel Solis (@DanielSolis)