While many designers may not want to admit it, the theme, art, and setting of a game can really add to the fun factor. Players have a much easier time getting into and enjoying a game when there’s strong thematic consonance.
— Seth Jaffee (@sedjtroll)
Dear playtester, the more negative your feedback, the more I need to hear it. Don’t sabotage my game to spare my feelings. That hurts more.
— Jay Treat (@jtreat3)
Development is working with people who teach you things about your own game that you never would have noticed or were incapable of seeing.
— Ben Pinchback (@pinchback21)
Having limitations and guidelines helps focus a design. Boundless design can be good, but it can also cause designs to wander.
— J. Alex Kevern (@AlexWithIdeas)
Playtesters will hurt your feelings. That is your attachment, not your true self, that is suffering. You must detach and let them teach you.
— Tim Rodriguez (@dicefoodlodging)