“Rule of thumb for game design, at least for me–information is twice as overwhelming than you’ll typically consider when conceptualizing.”
— J. Alex Kevern (@AlexWithIdeas)
“If all you get is positive feedback, the hairs on the back of your neck better be standing up. It means you have friends, not play-testers.”
— Luke Peterschmidt (via tcpettyiii)

The Boardroomers (@Boardroomers) discuss gamers’ expectations for manufacturing, value and pricing