Thoughts on “rhythm” in board games:
http://opinionatedgamers.com/2014/02/05/postcard-from-berlin-i-got-rhythm/
Tips & Resources for Board Game Designers
Thoughts on “rhythm” in board games:
http://opinionatedgamers.com/2014/02/05/postcard-from-berlin-i-got-rhythm/
Hard numbers behind a “pay what you want” Kickstarter campaign:
http://crashgamesaz.com/a-peek-behind-the-curtain-of-a-true-pay-what-you-want-kickstarter-campaign/
“If the rule you add to the game you are designing does not add more fun than complexity, this rule is not good.”
Free weekly planner to help plan passion projects on nights and weekends:
http://blog.ad7m.com/post/76366555045/ive-been-on-a-search-for-the-perfect-planner-to
Considerations when designing for different player counts, and methods of scaling for them:
A quick trick for more effective linking to Kickstarter pages:
http://www.gamesonthebrain.com/blog/advanced-kickstarter-linking-strategies
Game balancing as the act of creating meaningful player decisions:
http://www.mostdangerousgamedesign.com/2014/02/balance-beyond-fairness.html
Robert Burke (@robertburke) and David Chott (@3haresgames) join the Something From Nothing vidcast to discuss Kickstarter, conventions, building a brand and more
The many purposes of playtesting:
http://creationandplay.blogspot.com/2014/02/playtesting-questions.html
“Don’t attend conventions just to sell games. Attend to network and sell yourself. Think long term. Build relationships.”
Designing games to prevent analysis paralysis:
http://www.leagueofgamemakers.com/designing-games-to-prevent-analysis-paralysis-part-2/
Replayability is more than variability:
http://gamerchris.com/2014/02/09/exploring-the-idea-of-replayability.aspx
The Ludology podcast discusses the most influential board games of the 1970s:
http://ludology.libsyn.com/ludology-episode-74-boardgame-wonderland
Thoughts on “decision space” in board game design:
http://boardsandbarley.com/2014/02/07/decision-space-in-game-design/
Using scoring mechanisms to complement your design’s core engagement:
http://kevingnunn.com/2014/02/08/ties-damn-ties-and-statistics-part-4/
Advice for how to learn from people who cancelled their Kickstarter pledge:
http://stonemaiergames.com/kickstarter-lesson-79-cancellations/
Last night, I attended the latest board game design and prototype meetup held by the Game Makers Guild, a local consortium of tabletop designers and developers. Itâs a great opportunity to share ne…
Reverse engineering gaming mechanisms:
How your scoring system distributes points, and how it encourages player behavior:
http://kevingnunn.com/2014/02/05/ties-damn-ties-and-statistics-part-3/
Examining depth and emergent gameplay–finding the ideal ratio of depth to complexity: