“To me, randomness is neither good or bad. Designers just create the space to prepare and/or respond to randomness.”
Don’t trust playtesters:
http://boardgamesthattellstories.wordpress.com/2014/01/10/dont-trust-testers/
Ways to mitigate luck in a game design:
http://oakleafgames.wordpress.com/2014/01/10/game-theory-luck-mitigation/
What Unpub can do for you–the benefits of attending playtesting events:
http://unpub.net/what-to-expect-from-unpubwhat-can-unpub-do-for-you/
10 rarely used board game mechanisms that might be worth considering:
http://kevingnunn.com/2013/12/25/the-10-best-game-mechanisms-you-arent-using/
http://kevingnunn.com/2013/12/28/the-10-best-game-mechanisms-you-arent-using-part-2/
http://kevingnunn.com/2014/01/01/the-10-best-game-mechanisms-you-arent-using-part-3/
http://kevingnunn.com/2014/01/04/the-10-best-game-mechanisms-you-arent-using-part-4/
http://kevingnunn.com/2014/01/07/the-10-best-mechanisms-you-arent-using-part-5/
http://kevingnunn.com/2014/01/10/the-10-best-mechanisms-you-arent-using-part-6/
The value of having at least one high-quality, eye-catching component:
http://www.stonemaiergames.com/kickstarter-lesson-75-include-at-least-one-must-have-component/
A reminder about not overwhelming players with too many new concepts:
http://hyperbolegames.com/2014/01/08/the-cup-doth-runneth-overeth/
Reiner Knizia (@ReinerKnizia) discusses the process of designing, in a 2007 Q&A session:
http://boardgamebabylon.libsyn.com/bgb-volume-31-q-a-with-reiner-knizia-at-orccon-2007
PolyCon Independent Game Design Prize
Deadline: Feb. 22, 2014
Prize: $500
http://boardgamegeek.com/thread/1100576/polyprize-game-design-contest-win-s500-to-assist?
The pros and cons of offering exclusive content to Kickstarter backers:
http://www.stonemaiergames.com/kickstarter-faceoff-1-exclusive-content/
Self-promotion for game creators:
http://gamasutra.com/blogs/RaphKoster/20140102/207962/Selfpromotion_for_game_developers.php
