“It should be less about which came first and more about how well integrated theme and mechanic is in the end.”
— Jesse Catron (@ktronod)
“I see a lot of new designers who think game design is idea-driven. It’s not. It’s execution-driven.”
— Gil Hova (@ingredientx)
“As a designer, balancing your ego is an interesting exercise. You need it to navigate chaos, but need to drop it when you find your way.”
— Eric Lang (@eric_lang)

Three ways of prototyping cards

The Impressions Vidcast discusses how to start marketing your gaming company