Introduction to balance in game design–three types of balance:
The value of having at least one high-quality, eye-catching component:
http://www.stonemaiergames.com/kickstarter-lesson-75-include-at-least-one-must-have-component/
A reminder about not overwhelming players with too many new concepts:
http://hyperbolegames.com/2014/01/08/the-cup-doth-runneth-overeth/
Reiner Knizia (@ReinerKnizia) discusses the process of designing, in a 2007 Q&A session:
http://boardgamebabylon.libsyn.com/bgb-volume-31-q-a-with-reiner-knizia-at-orccon-2007
PolyCon Independent Game Design Prize
Deadline: Feb. 22, 2014
Prize: $500
http://boardgamegeek.com/thread/1100576/polyprize-game-design-contest-win-s500-to-assist?
The pros and cons of offering exclusive content to Kickstarter backers:
http://www.stonemaiergames.com/kickstarter-faceoff-1-exclusive-content/
Self-promotion for game creators:
http://gamasutra.com/blogs/RaphKoster/20140102/207962/Selfpromotion_for_game_developers.php
Design a game using the Zont Deck card system
Deadline: Jan. 24, 2014
Prizes: 100 GeekGold for first place, 25 for second, 25 for third
http://www.boardgamegeek.com/thread/1085930/card-game-system-design-contest
Suggested reading for tabletop game designers:
http://www.reddit.com/r/tabletopgamedesign/comments/1u9j8n/suggested_reading_for_table_top_design/
Ten lessons learned from other Kickstarter projects in 2013:
http://www.stonemaiergames.com/the-top-10-lessons-i-learned-from-other-kickstarter-projects-in-2013/
Five steps to balancing a game element:
http://sedjtroll.blogspot.com/2014/01/balancing-game-elements.html
The theme for January’s 24-hour game design contest is “tourism”:
http://boardgamegeek.com/thread/1095782/24-hour-contest-january-2014
Tropes and conventions in game design: When to follow them and when to defy them:
http://www.mostdangerousgamedesign.com/2014/01/defying-conventions.html
