The value of having at least one high-quality, eye-catching component:
http://www.stonemaiergames.com/kickstarter-lesson-75-include-at-least-one-must-have-component/
Tips & Resources for Board Game Designers
The value of having at least one high-quality, eye-catching component:
http://www.stonemaiergames.com/kickstarter-lesson-75-include-at-least-one-must-have-component/
A reminder about not overwhelming players with too many new concepts:
http://hyperbolegames.com/2014/01/08/the-cup-doth-runneth-overeth/
Reiner Knizia (@ReinerKnizia) discusses the process of designing, in a 2007 Q&A session:
http://boardgamebabylon.libsyn.com/bgb-volume-31-q-a-with-reiner-knizia-at-orccon-2007
PolyCon Independent Game Design Prize
Deadline: Feb. 22, 2014
Prize: $500
http://boardgamegeek.com/thread/1100576/polyprize-game-design-contest-win-s500-to-assist?
The pros and cons of offering exclusive content to Kickstarter backers:
http://www.stonemaiergames.com/kickstarter-faceoff-1-exclusive-content/
Self-promotion for game creators:
http://gamasutra.com/blogs/RaphKoster/20140102/207962/Selfpromotion_for_game_developers.php
“It should be less about which came first and more about how well integrated theme and mechanic is in the end.”
“I see a lot of new designers who think game design is idea-driven. It’s not. It’s execution-driven.”
“As a designer, balancing your ego is an interesting exercise. You need it to navigate chaos, but need to drop it when you find your way.”
Three ways of prototyping cards
The Impressions Vidcast discusses how to start marketing your gaming company
Board Game Design Forum’s January 2014 Game Design Showdown
Theme: fossil fuels and sustainable energy.
Deadline: Jan. 8, 2014
Design a game using the Zont Deck card system
Deadline: Jan. 24, 2014
Prizes: 100 GeekGold for first place, 25 for second, 25 for third
http://www.boardgamegeek.com/thread/1085930/card-game-system-design-contest
Suggested reading for tabletop game designers:
http://www.reddit.com/r/tabletopgamedesign/comments/1u9j8n/suggested_reading_for_table_top_design/
Ten lessons learned from other Kickstarter projects in 2013:
http://www.stonemaiergames.com/the-top-10-lessons-i-learned-from-other-kickstarter-projects-in-2013/
Alternate ways to get players to quickly learn a new game:
Five steps to balancing a game element:
http://sedjtroll.blogspot.com/2014/01/balancing-game-elements.html
The theme for January’s 24-hour game design contest is “tourism”:
http://boardgamegeek.com/thread/1095782/24-hour-contest-january-2014
Tropes and conventions in game design: When to follow them and when to defy them:
http://www.mostdangerousgamedesign.com/2014/01/defying-conventions.html
Using flowcharts in Excel to map out decision trees:
http://clocksmithgames.com/flowchart-mechanic-design-using-excel/