It should be less about which came first and more about how well integrated theme and mechanic is in the end.
— Jesse Catron (@ktronod)
I see a lot of new designers who think game design is idea-driven. It’s not. It’s execution-driven.
— Gil Hova (@ingredientx)
As a designer, balancing your ego is an interesting exercise. You need it to navigate chaos, but need to drop it when you find your way.
— Eric Lang (@eric_lang)