A guide to push-your-luck games:
http://www.islaythedragon.com/2013/09/a-guide-to-pressing-your-luck.html
Tips & Resources for Board Game Designers
A guide to push-your-luck games:
http://www.islaythedragon.com/2013/09/a-guide-to-pressing-your-luck.html
A newbie board game designer shares 10 lessons learned so far:
http://boardgamegeek.com/thread/1044947/10-things-ive-learned-while-designing-games-so-far
Tips for focusing on the foundation of your game before designing the extras:
–Build the simplest implementation of your game.
–Build with a focus to your hook.
–Build with a focus to fun.
–Don’t get caught up in the potential. Get caught up quickly in what’s real.
A look at roll-and-move games. Can the mechanic be used well?
http://www.btgco-op.com/2013/09/26/the-devils-advocate-roll-and-move/
Places to find dice for prototypes:
http://boardsandbarley.com/2013/09/26/sourcing-game-components-dice/
What gets players emotionally involved in a game? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1044477/creating-emotional-attachment-in-solo-games
Michael Coe of Gamelyn Games (@Gamelyn_Games) discusses Kickstarter, prototyping and more:
http://laboratory14.wordpress.com/2013/09/24/keep-it-coe-pacetic/
Designers: you need to play more games:
http://www.reddit.com/r/tabletopgamedesign/comments/1n1ow8/designers_you_need_to_play_more_games/
The Game Design Round Table podcast discusses theme, mechanics, and the intersection of the two:
Showing up to a playtest prepared:
http://boardgamegeek.com/thread/1043322/prepping-for-playtest-tips-and-tricks?
Toy & Game Expo Young Inventors Challenge
Registration deadline: Oct. 28, 2013
Event: Nov 2, 2012
Open to children ages 6-18
The five basics of being a game design problem solver:
(Written for video game designers, but largely applicable to board games.)
How to manage toxic Kickstarter backers:
http://www.stonemaiergames.com/kickstarter-lesson-58-how-to-manage-toxic-backers/
“Want to build a sense of drama into your game? Keep this quote in mind:
“Drama is anticipation mingled with uncertainty.” ― William Archer”
“Make it real! Take it to the end and at least make a copy for yourself.”
“My one word of advice would be ‘iterate.’ Don’t let your game be your baby. Iterate with large changes at first, then refine as you go.”
Designer Mike Elliott joins board game university to discuss CCGs, DBGs, keeping your day job and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-17-mike-elliott
Richard Garfield discusses luck in games
A breakdown of different turn order structures, and their pros and cons:
http://boardgamegeek.com/blogpost/23312/turning-the-tables-on-player-order
Where to find chits for prototyping:
http://boardsandbarley.com/2013/09/19/sourcing-game-components-chits/