A new online forum for the designers of euro games:
When to use iconography and when to use text:
http://boardgamegeek.com/blogpost/22993/when-to-use-iconography
Lessons learned from the successful Chaos & Alchemy Kickstarter:
http://onlinedungeonmaster.com/2013/09/06/kickstarter-recap-chaos-alchemy/
What a guy who has backed 695 Kickstarter projects has to say to game creators:
http://www.stonemaiergames.com/interview-with-the-most-prolific-game-backer-on-kickstarter/
Martin Wallace on stealing ideas, researching theme, knowing what works, and more:
http://www.boardgamegeek.com/thread/1029781/interview-with-martin-wallace-2013
Updates about the future of the Unpub program for unpublished games (@TheUnpub), including Unpub 4 on Jan. 17-19, 2014:
http://dicehateme.com/2013/09/the-state-of-games-episode-51-the-bgg-top-20-and-future-of-unpub/
Sources for prototype cards:
http://boardsandbarley.com/2013/09/05/sourcing-board-game-components-cards/
Extended Player Psychographics: how to design games for different types of players:
http://makeagameofthat.wordpress.com/2013/09/04/extended-player-psychographics/
An analysis of Carl Chudyk’s game designs, with common threads connecting Glory to Rome, Innovation, Flower Fall and others:
http://www.islaythedragon.com/2013/09/the-name-on-box-top-carl-chudyk.html
Why you should start a blog–now:
http://www.stonemaiergames.com/kickstarter-lesson-52-write-a-blog/
