“The simpler your design, the fewer decisions you give players, and the more weight each of those decisions needs to carry. It’s challenging.”
— Grant Rodiek (@HerrohGrant)
“By now you know that you need to playtest, playtest, playtest, but it is worth mentioning again because it is that important.”
— Danny Devine (@3ddevine)
“Remember: Games = “Structured play”. And should have as little of the former – and as much of the latter — as possible.”
— Brett J. Gilbert (@55cards)