A look at how theme and mechanics are more tightly connected than commonly assumed:
http://www.mostdangerousgamedesign.com/2013/05/theme-as-conceptual-model.html
Tips & Resources for Board Game Designers
A look at how theme and mechanics are more tightly connected than commonly assumed:
http://www.mostdangerousgamedesign.com/2013/05/theme-as-conceptual-model.html
Other design considerations: social settings, physical space and more:
Creating dilemmas for players:
http://berlingamedesign.blogspot.com/2013/05/the-beautiful-dilemma.html
What is the primary characteristic of a gateway game?
http://boardgamegeek.com/blogpost/19381/the-prime-characteristic-of-gateway-games
James Mathe of Minion Games (@MinionGames) suggests some best practices for all levels of the board game industry: designers, publishers, manufacturers, fulfillment, distributors and retailers:
Grant Rodiek (@HerrohGrant) shares his lessons learned self-publishing his game Battle for York:
http://hyperbolegames.com/2013/05/11/publishing-case-study-york/
A look at dice allocation games:
Registration is open for 2013’s Protospiel playtesting event, to be held July 12-14 in Ann Arbor, Mich.:
Game Chef 2013: The Annual Analog Game Design Competition
Entries accepted: May 17-26, 2013
More details to be released May 17
“By now you know that you need to playtest, playtest, playtest, but it is worth mentioning again because it is that important.”
Danny Devine (@3ddevine) on playtesting, researching, networking and more:
http://news.thegamecrafter.com/post/50017715195/danny-devine-inducted-into-the-hall-of-fame
“Remember: Games = “Structured play”. And should have as little of the former – and as much of the latter — as possible.”
“Don’t make it all about the money”: advice for making the most of a Kickstarter campaign, whether you reach your funding goal or not:
http://www.stonemaiergames.com/kickstarter-lesson-36-for-better-or-for-worse/
Daniel Solis (@DanielSolis) shares some thoughts on end-game scoring methods:
http://danielsolisblog.blogspot.com/2013/05/the-sorting-hat-effect-avoiding-hazards.html
Some limitations of Kickstarter and some creative workarounds for project creators:
http://www.stonemaiergames.com/kickstarter-limitations-and-how-to-work-around-them/
The What and Why of Board Game Culture: video of a PAX East panel on board games, gamers, design and more:
http://danielsolisblog.blogspot.com/2013/05/watch-wood-for-sheep-what-and-why-of.html
Cards Against Humanity is sponsoring the Tabletop Design Deathmatch
Prize: first print run and a booth at GenCon 2014
Deadline: likely Aug. 1, 2013
“It is not the game designer’s role to refute criticism, other than in a conversational way. The designer’s argument is the game itself.”
Board Game Designers Forum’s May 2013 Game Design Showdown: “Change, she is a comin’”
Theme: cyclic change
Restriction: no cards
Deadline: May 8, 2013
Gil Hova (@ingredientx), the designer of Prolix, discusses word games and the special considerations required to create one:
http://ludology.libsyn.com/game-tek-classic-54-designing-word-games