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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
    • Blog
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    • Tariffs Report
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April 26, 2013 April 26, 2013/ Cardboard Edison

Patrick Nickell of Crash Games (@crash_games) joins the Little Metal Dog Show to discuss running a small publishing company, scheduling a Kickstarter campaign, moving quickly to respond to challenges and more:

http://littlemetaldog.com/2013/04/26/episode-57-crashin-in/

April 26, 2013/ Cardboard Edison/
publishing

Cardboard Edison

April 25, 2013 April 25, 2013/ Cardboard Edison

The psychology of money, and its application to board game design:

http://sugarpillstudios.com/wp/?page_id=873

(Scroll down to section 2.)

April 25, 2013/ Cardboard Edison/
theory

Cardboard Edison

April 25, 2013 April 25, 2013/ Cardboard Edison

The perils of groupthink to game designers, and how to escape the echo chamber:

http://gameofmarketing.blogspot.com/2013/04/is-there-echo-in-here.html

April 25, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

April 25, 2013 April 25, 2013/ Cardboard Edison

Different ways deception can be used in games:

http://3dtotalgames.com/liesdamnlies/

April 25, 2013/ Cardboard Edison/
theory

Cardboard Edison

April 25, 2013 April 25, 2013/ Cardboard Edison

A spreadsheet of board game reviewers, listing their social-media reach:

https://docs.google.com/spreadsheet/lv?key=0ApVqDbSPuC5tdHB3YlBFeHZsVFZwWDVDQmZFbkNob0E&pli=1

compiled by Dustin Oakley

April 25, 2013/ Cardboard Edison/
industry, publishing

Cardboard Edison

April 25, 2013 April 25, 2013/ Cardboard Edison

The designer of Kickstarter success Hero Brigade, Nicholas Yu (@yutingxiang), discusses the importance of refining a campaign page before launch:

http://rubycowgames.com/hero-brigade-an-interview-with-designer-nicholas-yu/

April 25, 2013/ Cardboard Edison/
publishing

Cardboard Edison

April 25, 2013 April 25, 2013/ Cardboard Edison

How to make the most of the final 48 hours of your Kickstarter campaign:

http://www.stonemaiergames.com/kickstarter-lesson-33-the-final-48-hours/

April 25, 2013/ Cardboard Edison/
publishing

Cardboard Edison

April 23, 2013 April 23, 2013/ Cardboard Edison

Pixel Lincoln designer Jason Tagmire (@jtagmire) offers up wisdom for creating a successful Kickstarter project:

https://www.businessfinancestore.com/2013/04/22/crowdfunding-pixel-lincolns-advice-for-new-campaigns/

April 23, 2013/ Cardboard Edison/
publishing

Cardboard Edison

April 23, 2013 April 23, 2013/ Cardboard Edison

The Game Design Round Table podcast discusses legal issues related to game publishing:

http://thegamedesignroundtable.com/2013/04/23/episode-24/

April 23, 2013/ Cardboard Edison/
industry, publishing

Cardboard Edison

April 23, 2013 April 23, 2013/ Cardboard Edison

The Ludology podcast discusses giving players choices between short-term and long-term payoffs:

http://ludology.libsyn.com/ludology-episode-54-the-long-and-the-short-of-it

April 23, 2013/ Cardboard Edison/
theory

Cardboard Edison

April 22, 2013 April 22, 2013/ Cardboard Edison

Kickstarter tax advice from Travis Worthington of Indie Boards & Cards:

http://boardgamegeek.com/article/12075028#12075028

April 22, 2013/ Cardboard Edison/
publishing

Cardboard Edison

April 22, 2013 April 22, 2013/ Cardboard Edison

Create a frenzy about your Kickstarter project: tips for the final week of the campaign:

http://www.stonemaiergames.com/kickstarter-lesson-32-the-final-week/

April 22, 2013/ Cardboard Edison/
publishing

Cardboard Edison

April 22, 2013 April 22, 2013/ Cardboard Edison

Paul Bender of Greater Than Games (@GTGamesLLC) discusses learning by doing, Kickstarter and more:

http://www.stonemaiergames.com/galactic-strike-force-interview-with-greater-than-games-paul-bender/

April 22, 2013/ Cardboard Edison/
industry, publishing

Cardboard Edison

April 22, 2013 April 22, 2013/ Cardboard Edison

The value of designing for contests:

http://berlingamedesign.blogspot.com/2013/04/designing-for-competitions.html

April 22, 2013/ Cardboard Edison/
contests, process

Cardboard Edison

April 19, 2013 April 19, 2013/ Cardboard Edison

What challenges will you face at tax time when you have a Kickstarter project that’s about to fund?

http://www.buzzsprout.com/4646/87687-kickstarter-and-taxes-ep-139

April 19, 2013/ Cardboard Edison/
publishing

Cardboard Edison

April 18, 2013 April 18, 2013/ Cardboard Edison

Running a board game Kickstarter: lots of takeaways from panelists at PAX East:

http://boardgamegeek.com/thread/964142/kickstarting-info-discussions-from-pax-east

April 18, 2013/ Cardboard Edison/
publishing

Cardboard Edison

April 18, 2013 April 18, 2013/ Cardboard Edison
“Before I playtest somebody’s game, I always ask what kind of feedback they’re looking for. Because too often the answer is “I don’t know.””
— Eric Lang (@eric_lang)
April 18, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

April 18, 2013 April 18, 2013/ Cardboard Edison
“I’ve never heard a game designer say “It wasn’t working until I added a bunch of new stuff.””
— Corey Young (@C_M_Young)
April 18, 2013/ Cardboard Edison/
process

Cardboard Edison

April 17, 2013 April 17, 2013/ Cardboard Edison

Designing for the irrational: How some quirks of human psychology can inform your game designs:

http://nothingsacredgames.com/?p=865

April 17, 2013/ Cardboard Edison/
theory, playtesting

Cardboard Edison

April 17, 2013 April 17, 2013/ Cardboard Edison

Using micro-goals during a Kickstarter campaign:

http://www.stonemaiergames.com/kickstarter-lesson-31-micro-goals/

April 17, 2013/ Cardboard Edison/
publishing

Cardboard Edison

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