The perils of groupthink to game designers, and how to escape the echo chamber:
http://gameofmarketing.blogspot.com/2013/04/is-there-echo-in-here.html
Tips & Resources for Board Game Designers
The perils of groupthink to game designers, and how to escape the echo chamber:
http://gameofmarketing.blogspot.com/2013/04/is-there-echo-in-here.html
Different ways deception can be used in games:
A spreadsheet of board game reviewers, listing their social-media reach:
https://docs.google.com/spreadsheet/lv?key=0ApVqDbSPuC5tdHB3YlBFeHZsVFZwWDVDQmZFbkNob0E&pli=1
compiled by Dustin Oakley
The designer of Kickstarter success Hero Brigade, Nicholas Yu (@yutingxiang), discusses the importance of refining a campaign page before launch:
http://rubycowgames.com/hero-brigade-an-interview-with-designer-nicholas-yu/
How to make the most of the final 48 hours of your Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-33-the-final-48-hours/
Pixel Lincoln designer Jason Tagmire (@jtagmire) offers up wisdom for creating a successful Kickstarter project:
The Game Design Round Table podcast discusses legal issues related to game publishing:
The Ludology podcast discusses giving players choices between short-term and long-term payoffs:
http://ludology.libsyn.com/ludology-episode-54-the-long-and-the-short-of-it
Kickstarter tax advice from Travis Worthington of Indie Boards & Cards:
Create a frenzy about your Kickstarter project: tips for the final week of the campaign:
http://www.stonemaiergames.com/kickstarter-lesson-32-the-final-week/
Paul Bender of Greater Than Games (@GTGamesLLC) discusses learning by doing, Kickstarter and more:
http://www.stonemaiergames.com/galactic-strike-force-interview-with-greater-than-games-paul-bender/
The value of designing for contests:
http://berlingamedesign.blogspot.com/2013/04/designing-for-competitions.html
What challenges will you face at tax time when you have a Kickstarter project that’s about to fund?
http://www.buzzsprout.com/4646/87687-kickstarter-and-taxes-ep-139
Running a board game Kickstarter: lots of takeaways from panelists at PAX East:
http://boardgamegeek.com/thread/964142/kickstarting-info-discussions-from-pax-east
“Before I playtest somebody’s game, I always ask what kind of feedback they’re looking for. Because too often the answer is “I don’t know.””
“I’ve never heard a game designer say “It wasn’t working until I added a bunch of new stuff.””
Designing for the irrational: How some quirks of human psychology can inform your game designs:
Using micro-goals during a Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-31-micro-goals/
Colby Dauch of Plaid Hat Games (@PlaidHatGames) joins the On Board Games podcast (@OnBoardGames) to discuss what’s involved to market a game once it’s been published:
Pointers for working with artists: