The Boston Festival of Indie Games is accepting submissions for its Sept. 22 event in Cambridge, Mass.:
http://bostonfig.com/game-submissions/
(No prizes, non-competitive for board games.)
Tips & Resources for Board Game Designers
The Boston Festival of Indie Games is accepting submissions for its Sept. 22 event in Cambridge, Mass.:
http://bostonfig.com/game-submissions/
(No prizes, non-competitive for board games.)
“Good mechanics don’t make a good game, but poorly implemented mechanics will ruin a game without exception.”
An artist’s open offer to make inexpensive art for your game:
SEE ALSO:
http://cardboardedison.tumblr.com/post/27153390576/need-an-artist-for-your-game-cartrunk
“Any time you can make the tension in your game revolve around the guy across the table, you’ve done something essential. You’ve turned a cardboard puzzle into a shared experience.”
Made for Play: Board Games & Modern Industry
What randomness is, why it matters and occurs in gaming, how we can interpret and analyze randomness, and when it is or is not an appropriate game mechanism for a game design:
http://www.boardgamegeek.com/blogpost/11133/as-luck-would-have-it-on-randomness-uncertanity-a
SEE ALSO:
http://cardboardedison.tumblr.com/post/24951789254/the-ludology-podcast-takes-a-look-at-the-use-of
Jeffrey D. Allers has posted the text of a lecture he gave some architecture students in Berlin. It’s a solid overview of the history of board games, the current industry, design process, theory and more:
“Don’t invent just to invent a game. A good idea that you can see through to the end will come when it is ready.”
Sam Liberty (@SA_Liberty) and Kevin Spak (@Captain_Spak) discuss “What is fun?” at TEDxBoston
Some tips for organizing your ideas and quick prototyping, from Darrell Hardy (@HardyTales):
Kickstarter For Board Games 101
The Paper Money podcast covers the basics of how to use Kickstarter to finance a board game:
http://www.purplepawn.com/2012/07/paper-money-65-kickstarter-summer-doldrums/
Anatomy of a Kickstarter board game project. Dollar by dollar, week by week, what does it take to reach your goal?
Uniforge Games (@UniForgeGames) discusses Top This! on the Game Whisperer’s (@GameWhisperer) Funding the Dream podcast:
Legal precautions for game designers: the Law of the Geek (@lawofthegeek) podcast talks to @Jennisodes about Project Ninja Panda Taco:
Lessons on crowdfunding a project, learned from academic study and real-world efforts, on the Funding the Dream podcast:
http://www.buzzsprout.com/4646/53791-funding-the-dream-on-kickstarter-ep-68-go-crowdfund
Hidden depth in games: What is it, how to capture it?
http://hyperbolegames.com/2012/07/16/hidden-depth/
How important is it for a strategy game set in the real world to be factually accurate?
http://paintedwoodencubes.com/2012/07/16/matters-of-fact/
End Gamers (@End_gamers) wants to interview the creators of new and upcoming tabletop games:
Some Kickstarter stats:
Established publishers, pledge levels and project duration:
http://boardgamegeek.com/blogpost/11960/kickstarter-qa-with-data-and-a-graph
Kickstarter’s biggest winners, by publisher:
http://boardgamegeek.com/blogpost/11967/kickstarter-analytics-biggest-winners-by-publisher
Most-funded game mechanics:
http://boardgamegeek.com/blogpost/11970/kickstarter-analytics-year-gains-and-game-mechanic
Need an artist for your game? Cartrunk Entertainment’s website now lists graphic designers and artists interested in board games:
http://unpub.net/unpub-artists/
Board Game Designers Forum’s Game Design Showdown - July 2012
Design a game that can be set up and played in less than five minutes.
Deadline: July 17