“Any time you can make the tension in your game revolve around the guy across the table, you’ve done something essential. You’ve turned a cardboard puzzle into a shared experience.”
— Kevin Spak (@Captain_Spak) and Sam Liberty (@SA_Liberty)

Made for Play: Board Games & Modern Industry

“Don’t invent just to invent a game. A good idea that you can see through to the end will come when it is ready.”
— Casey Grove, designer of The Big Fat Tomato Game

Sam Liberty (@SA_Liberty) and Kevin Spak (@Captain_Spak) discuss “What is fun?” at TEDxBoston

“Rules have rules: All things being equal, fewer words is better. All things being equal, fewer words is also harder. And more work.”
— Brett J. Gilbert (@55cards)