“Don’t confuse depth with complexity.”
Need a single copy of a game printed, or a small print run?
Here are some recommendations:
http://boardgamegeek.com/thread/817156/print-on-demand-board-games
Things to avoid in game design. Thou shalt not…
http://boardgamegeek.com/thread/816102/things-to-avoid-in-game-design-thou-shalt-not
Thou shalt not publish without a great deal of playtesting.
Thou shalt not become enamored of thine own ideas.
Thou shalt not make the prototype too elaborate.
Thou shalt not post on BGG forums during designated design time.
Thou shalt not be afraid. Once your game is good and polished, get out there and market that sucker.
Thou shalt not add to fix a problem, thou shalt remove.
Thou shalt not design games that must be played in the “spirit of the game.”
Thou shalt not give up…
Some recommendations for card design programs:
http://www.reddit.com/r/tabletopgamedesign/comments/ux4b3/best_program_for_creating_game_cards/
Showing off your new game at Gen Con or Spiel? Let BoardGameGeek News know to get added to the preview lists:
http://boardgamegeek.com/blogpost/11159/showing-your-games-at-gen-con-2012-or-spiel-2012-w
The Ludology podcast takes a look at the use of uncertainty and randomness in games:
http://ludology.libsyn.com/webpage/ludology-episode-34-the-good-the-bad-and-the-random
SEE ALSO:
Luck and games, on the Dice Hate Me podcast:
http://cardboardedison.tumblr.com/post/19635270677/luck-and-games-danielsolis-chats-with
