How a thematic win condition not only drives play, but allows for better immersion (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-ep-10
How a thematic win condition not only drives play, but allows for better immersion (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-ep-10
Ending the game: how different game-end triggers can make for different player experiences (audio):
https://cardboardphilosophypod.podbean.com/e/episode-028-ending-the-game/
Drafting games: variations on the mechanism, the decisions it creates, and how designers can play around with it (audio):
part 1: https://decisionspace.podbean.com/e/drafting-pt-1-what-we-talk-about/
part 2: https://decisionspace.podbean.com/e/drafting-decisions-pt-2-what-we-talk-about/
How to build a sustainable community around your games and brand (audio):
https://unboxedboardgamepodcast.podbean.com/e/so-you-wanna-start-a-cult/
A discussion about the “toy factor” in games—what counts as a toy, what a strong toy factor adds to a game, how it changes views of the game, and more (audio):
https://cardboardphilosophypod.podbean.com/e/episode-023-toy-factor-in-games/
Publisher-media partnerships: different ways board game publishers can engage with various kinds of media, from journalists to reviewers to influencers and more (audio):
https://unboxedmarketingpodcast.podbean.com/e/episode-10-invest-in-lasting-partnerships-with-media/
Luck in games: how players perceive it, the stigma around it, how it can help a design, and more (audio):
https://cardboardphilosophypod.podbean.com/e/episode-the-perception-of-luck/
Replayability: factors that make a game replayable, how they intersect, and whether replayability actually matters all that much (audio):
https://decisionspace.podbean.com/e/replayability-and-why-it-doesn-t-matter-what-we-talk-about/
Winning: a conversation about why players care about winning a game (audio):
https://cardboardphilosophypod.podbean.com/e/episode-016-why-do-people-care-so-much-about-winning/
What does it mean for a game to be “too long”? What makes players feel like a game goes on too long? Or not long enough? (audio)
https://cardboardphilosophypod.podbean.com/e/episode-015-what-makes-a-game-too-long/
Dice, cards, and more: Different ways of generating random numbers and what makes them fun (audio):
https://cardboardphilosophypod.podbean.com/e/episode-014-rolling-dice-and-flipping-cards/
Balance: a deep, two-part discussion about what game balance is, why we care about it, how games can be balanced, and the downsides of overbalancing a design (audio):
https://decisionspace.podbean.com/e/balance-pt-1-what-we-talk-about/
https://decisionspace.podbean.com/e/balance-pt-2-what-we-talk-about/
Content marketing for board games: some ways of using content to drive interest and demand for your games (audio):
https://unboxedmarketingpodcast.podbean.com/e/episode-9-build-content-to-drive-demand/
Why the question of theme-first or mechanics-first game design is a false dichotomy (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-episode-1
What it’s like judging the Cardboard Edison Award, and tips for designers submitting their game to it (audio):
https://buildingthegamepodcast.com/episode-561-judging-games/
What to expect from entering the Cardboard Edison Award or another board game design contest (audio):
https://buildingthegamepodcast.com/episode-554-the-opposite-of-the-steel-tesla-prize/