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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
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February 22, 2017 February 22, 2017/ Cardboard Edison

How to find the right artist for the style of game you're making (audio):

http://theforbiddenlimb.libsyn.com/matching-art-to-your-game-ep-51

February 22, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

February 17, 2017 February 17, 2017/ Cardboard Edison

How-to guides for three methods of fulfilling a board game Kickstarter:

http://brandonthegamedev.com/2017/02/17/3-simple-how-to-guides-for-board-game-fulfillment/

February 17, 2017/ Cardboard Edison/
publishing

Cardboard Edison

February 17, 2017 February 17, 2017/ Cardboard Edison

The ins and outs of putting together a hidden movement game (audio):

http://www.boardgamedesignlab.com/how-to-make-a-great-hidden-movement-game-with-emerson-matsuuchi/

February 17, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

February 17, 2017 February 17, 2017/ Cardboard Edison

Matt Leacock on designing and playtesting cooperative games and legacy games:

http://www.leagueofgamemakers.com/games-of-emotion-interview-with-game-designer-matt-leacock/

February 17, 2017/ Cardboard Edison/
theory, playtesting

Cardboard Edison

February 16, 2017 February 16, 2017/ Cardboard Edison

2017 Northwest LUCI Award

Deadline: April 7, 2017

http://playtestnw.com/contests/

February 16, 2017/ Cardboard Edison/
contests

Cardboard Edison

February 15, 2017 February 15, 2017/ Cardboard Edison
“One of the great parts of working in a super crowded design space (zombies, dungeons) is that the audience already gets the premise. However, where most people fail is not sufficiently setting themselves apart from their peers in the genre. You have to differ meaningfully.”
— Grant Rodiek
February 15, 2017/ Cardboard Edison/
industry

Cardboard Edison

February 15, 2017 February 15, 2017/ Cardboard Edison
“Don’t be scared to show a terrible game to peers. Other designers will be very understanding and everything needs to come from somewhere.”
— Behrooz Shahriari
February 15, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

February 14, 2017 February 14, 2017/ Cardboard Edison

Options for tracking money in games:

https://boardgamegeek.com/thread/1727548/making-change-analysis-money-board-game-design

February 14, 2017/ Cardboard Edison/
theory, publishing

Cardboard Edison

February 14, 2017 February 14, 2017/ Cardboard Edison

2017 Two-Player Print and Play Game Design Contest

Deadline: May 1, 2017

Prizes: GeekGold

https://boardgamegeek.com/thread/1726893/2017-two-player-print-and-play-game-design-contest

February 14, 2017/ Cardboard Edison/
contests

Cardboard Edison

February 14, 2017 February 14, 2017/ Cardboard Edison

Some quick calculations to help decide how many cards you'll need:

http://www.3dtotalgames.com/how-many-cards/

February 14, 2017/ Cardboard Edison/
theory

Cardboard Edison

February 13, 2017 February 13, 2017/ Cardboard Edison

How multi-use cards can be used in games (audio):

http://ludology.libsyn.com/ludology-episode-145-six-ways-from-sunday

February 13, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

February 10, 2017 February 10, 2017/ Cardboard Edison

Designing cutthroat, take-that games (video)

February 10, 2017/ Cardboard Edison/
theory

Cardboard Edison

February 10, 2017 February 10, 2017/ Cardboard Edison

The designer and the artist: making a game that looks great but also works for players (audio):

http://www.boardgamedesignlab.com/the-intersection-of-art-and-game-design-with-ryan-laukat/

February 10, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

February 10, 2017 February 10, 2017/ Cardboard Edison

Tips for designing a heavy game:

http://www.leagueofgamemakers.com/designingheaviergames/

February 10, 2017/ Cardboard Edison/
theory

Cardboard Edison

February 09, 2017 February 09, 2017/ Cardboard Edison

More than 375,000 public-domain images available through The Met:

http://www.metmuseum.org/blogs/digital-underground/2017/open-access-at-the-met

February 09, 2017/ Cardboard Edison/
prototyping

Cardboard Edison

February 06, 2017 February 06, 2017/ Cardboard Edison

Advice for working with artists on a game project (audio):

http://www.genesisoflegend.com/2017/02/episode107/

February 06, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

February 06, 2017 February 06, 2017/ Cardboard Edison

How to make a name in board games by helping others (video)

February 06, 2017/ Cardboard Edison/
featured, industry

Cardboard Edison

February 06, 2017 February 06, 2017/ Cardboard Edison

Lists of various ways dice can be used in a game:

https://boardgamegeek.com/geeklist/221532/hard-find-geeklists-dice-mechanics

February 06, 2017/ Cardboard Edison/
theory

Cardboard Edison

February 06, 2017 February 06, 2017/ Cardboard Edison

What makes for interesting choices in a game--a Reddit tabletop game design forum discussion:

https://www.reddit.com/r/tabletopgamedesign/comments/5ropk4/what_makes_for_interesting_choices/

February 06, 2017/ Cardboard Edison/
theory

Cardboard Edison

February 02, 2017 February 02, 2017/ Cardboard Edison

Advice for creating a story-driven game (audio):

http://www.boardgamedesignlab.com/the-importance-of-story-in-games-with-jerry-hawthorne/

February 02, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

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