How to find the right artist for the style of game you're making (audio):
http://theforbiddenlimb.libsyn.com/matching-art-to-your-game-ep-51
Tips & Resources for Board Game Designers
How to find the right artist for the style of game you're making (audio):
http://theforbiddenlimb.libsyn.com/matching-art-to-your-game-ep-51
How-to guides for three methods of fulfilling a board game Kickstarter:
http://brandonthegamedev.com/2017/02/17/3-simple-how-to-guides-for-board-game-fulfillment/
The ins and outs of putting together a hidden movement game (audio):
http://www.boardgamedesignlab.com/how-to-make-a-great-hidden-movement-game-with-emerson-matsuuchi/
Matt Leacock on designing and playtesting cooperative games and legacy games:
http://www.leagueofgamemakers.com/games-of-emotion-interview-with-game-designer-matt-leacock/
“One of the great parts of working in a super crowded design space (zombies, dungeons) is that the audience already gets the premise. However, where most people fail is not sufficiently setting themselves apart from their peers in the genre. You have to differ meaningfully.”
“Don’t be scared to show a terrible game to peers. Other designers will be very understanding and everything needs to come from somewhere.”
Options for tracking money in games:
https://boardgamegeek.com/thread/1727548/making-change-analysis-money-board-game-design
2017 Two-Player Print and Play Game Design Contest
Deadline: May 1, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1726893/2017-two-player-print-and-play-game-design-contest
Some quick calculations to help decide how many cards you'll need:
How multi-use cards can be used in games (audio):
http://ludology.libsyn.com/ludology-episode-145-six-ways-from-sunday
Designing cutthroat, take-that games (video)
The designer and the artist: making a game that looks great but also works for players (audio):
http://www.boardgamedesignlab.com/the-intersection-of-art-and-game-design-with-ryan-laukat/
Tips for designing a heavy game:
More than 375,000 public-domain images available through The Met:
http://www.metmuseum.org/blogs/digital-underground/2017/open-access-at-the-met
Advice for working with artists on a game project (audio):
How to make a name in board games by helping others (video)
Lists of various ways dice can be used in a game:
https://boardgamegeek.com/geeklist/221532/hard-find-geeklists-dice-mechanics
What makes for interesting choices in a game--a Reddit tabletop game design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/5ropk4/what_makes_for_interesting_choices/
Advice for creating a story-driven game (audio):
http://www.boardgamedesignlab.com/the-importance-of-story-in-games-with-jerry-hawthorne/