This past month was an exceptionally busy one, offering more useful advice and websites for board game creators than almost any other month in the past year and a half.
Among the many helpful items, we found some good advice from some terrible people, a giant spreadsheet of reviewers, detailed breakdowns of a successful Kickstarter and an unsuccessful one, and lots more. We even conducted our first interview!
Enjoy this month’s jumbo-sized roundup.
- A reminder about etiquette in the board game industry
- A wide-ranging, hour-long panel with lots of advice for aspiring designers
- Feedback from the organizers of the Cards Against Humanity Tabletop Deathmatch contest is also good advice for designers in general
- A spreadsheet of information about more than 50 board game reviewers
- “Do Your Research Before Using Kickstarter”–where to start
- A detailed breakdown of all the costs of producing a Kickstarted board game
- An in-depth post-mortem from an unsuccessful board game Kickstarter campaign
- A guide to the pick-up-and-deliver genre of board games
- Observations on resource systems in games: what they are and how they can be used
- “Good designers sometimes make bad designs. Only bad designers give up.” – Jay Treat
- “Work hard. Take it seriously. Create the games you want to play and be passionate about everything you do.” – Grant Rodiek
- “Keep a journal and write down every game idea you have…there are truly no bad ideas because what seems like a terrible idea for a game when you first think of it can sometimes months later lead you to a great idea when you go back and read it in the journal.” – Jason Slingerland
- “Learn to fail. Game design is all about trial and error.” – Kevin Kulp