Licensed properties and the specific challenges associated with making a game from them (audio):
http://theforbiddenlimb.libsyn.com/why-are-so-many-licensed-games-so-bad-ep-52
Ways of making a resource-efficiency game challenging:
http://www.mechanics-and-meeples.com/2017/03/06/the-design-of-a-resource-efficiency-game/
The requirement for the March 24-hour contest is "March":
https://boardgamegeek.com/thread/1737555/24-hour-contest-march-2017
Cardboard Edison’s Favorite Tips & Resources - February 2017
/This month our list of great board game design links features ways to use dice and cards, advice for designers from a developer, crucial but often overlooked playtesting advice--and an appearance by the fine folks at Cardboard Edison!
featured:
theory:
How multi-use cards can be used in games (audio)
Tips for designing a heavy gameWhat makes for interesting choices in a game--a Reddit tabletop game design forum discussion
process:
playtesting:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
How to design a great cooperative board game (audio):
http://www.boardgamedesignlab.com/how-to-design-a-great-cooperative-game-with-jt-smith/
What makes a decision meaningful? (audio)
https://infoperfected.com/2017/02/27/perfect-university-103-meaningful-decisions/
Taking breaks from game design and how to get back in the swing of things when you do (audio):
https://www.buzzsprout.com/48513/480425-episode-28-returning-from-a-break
Ways of creating an immersive player experience (audio):
http://cardboardarchitects.libsyn.com/episode-70-art-theme-mechanics-immersion
What a day in the life of an independent board game professional is like (audio):
http://www.boardgamedesignlab.com/a-day-in-the-life-of-a-pro-designer-with-jamey-stegmaier/
When is it OK to borrow game ideas? (audio)
http://thegamecrafter.libsyn.com/borrowing-in-game-design-with-the-game-crafter-episode-111
See also: http://cardboardarchitects.libsyn.com/designer-interview-chris-rowlands-0
How to find the right artist for the style of game you're making (audio):
http://theforbiddenlimb.libsyn.com/matching-art-to-your-game-ep-51
How-to guides for three methods of fulfilling a board game Kickstarter:
http://brandonthegamedev.com/2017/02/17/3-simple-how-to-guides-for-board-game-fulfillment/