Things to avoid in game design. Thou shalt not…

http://boardgamegeek.com/thread/816102/things-to-avoid-in-game-design-thou-shalt-not

Thou shalt not publish without a great deal of playtesting.

Thou shalt not become enamored of thine own ideas.

Thou shalt not make the prototype too elaborate.

Thou shalt not post on BGG forums during designated design time.

Thou shalt not be afraid. Once your game is good and polished, get out there and market that sucker.

Thou shalt not add to fix a problem, thou shalt remove.

Thou shalt not design games that must be played in the “spirit of the game.”

Thou shalt not give up…