Cardboard Edison's Favorite Tips & Resources - February 2014
/This month’s roundup of useful tips and resources for board game designers features advice for finding your place in the industry, detailed stats behind a Kickstarter campaign, lots of thought-provoking articles about the theory behind board games, and more. Enjoy!
- “Don’t attend conventions just to sell games. Attend to network and sell yourself. Think long term. Build relationships.”–Ben Pinchback (@pinchback21)
- “Designers. Expect rejection. Tempered expectations will induce persistence in seeking publication. Never give up on something you believe in.”–A.J. Porfirio (@VanRyderGames)
- Geoff Engelstein (@gengelstein) joins the Game Design Round Table to discuss real-time games, designing with family, learning to play new games, and more
- “For a designer, honest feedback is a beautiful thing. You can’t overreact or underreact. It’s your job to digest and appropriately address.”–Ben Pinchback (@pinchback21)
- “Remember: simple is not the same as shallow. Complex is not the same as deep.”–Grant Rodiek (@HerrohGrant)
- Reverse engineering gaming mechanisms
- How your scoring system distributes points, and how it encourages player behavior
- Replayability is more than variability
- Examining depth and emergent gameplay—finding the ideal ratio of depth to complexity
- Underused game formats that lie somewhere between competitive and cooperative