This past year was filled with useful material about every aspect of board game design. We've gathered our favorite links and quotes from the past 12 months in one place. We also added links to all of the interviews, articles and infographics that we produced this year.
As always, we hope you find help and inspiration here.
Thanks, and happy 2016!
~ Chris & Suzanne Zinsli, Cardboard Edison
“Don’t pitch a game to a publisher until you envision it on the store shelf as-is (design-wise), and are happy with that. Then also don’t be surprised or upset if a publisher wants to do some development changes.” - Seth Jaffee
“Focus on 1. Fun, 2. Decisions, 3. Interaction. If they aren’t enjoying themselves, nothing else matters.” - Matthew O’Malley
“Instead of perfect smoothness, focus on finding the right texture for your game.” - Daniel Solis
“You can never playtest enough. If you think you are done, you are not. Playtest some more.” - Jon Gilmour
“If you ignore all feedback and advice, you will fail. If you twist and contort your designs to follow all feedback, you will fail. Listen to your advisors, and weigh their words of wisdom. But you have to make the final decisions, you have to provide the vision.” - Kevin Wilson
"If a design isn’t working, kill it. It’s tough but for the best. Fail fast. Move on." - Ben Pinchback
“We’re all just making this up as we go along. Experiment with crazy ideas when you’re designing.” – Matt Leacock
“Pay more attention to the ideas that return to you. They strike a chord for a reason.” – Jay Treat
“Good games aren’t designed, they’re developed.” - JR Honeycutt
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Marcus Ross, Diane Saue