May 26, 2015 May 26, 2015/ Cardboard Edison Designs can start from so many different places: mechanics, theme, audience, format, components, experience. But none of these things are optional and the earlier you start thinking about all of them, and how your game will blend them into a cohesive whole, the better each individual piece will be, to say nothing of the whole. — Jay Treat (@jtreat3)