Writing a comprehensible rulebook (video)
Are there principles of "good" game design, and if so what are they? A BoardGameGeek designers forum discussion:
Why "dead" turns and lose-a-turn mechanisms are frowned upon in modern games (video)
Marketing and distribution insights for publishers and designers (video)
Advice for making a career in board games (video)
This month our list of favorite board game design tips and links includes pointers for getting started with a design, tutorials for a card-making program, reminders for what to watch in playtesting, and more.
“It’s really easy to blame players for a bad test (and sometimes bad tests will be due to the players). But blaming players instead of treating the test like a problem to be solved won’t help your game get better.” - Nat Levan
Working with art or themes that can be controversial (audio, starting at 25:19)
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ADVISERS: 421 Creations, Peter C. Hayward, Neil Roberts, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Scot Duvall, Doug Levandowski, Aaron Lim, Nathan Miller, Anthony Ortega, Mike Sette, Kasper Esven Skovgaard, Isaias Vallejo, Matt Wolfe
APPRENTICES: Nicole Amato, Darren Broad, Kiva Fecteau, Guz Forster, Scott Gottreu, Scott Martel Jr., James Meyers, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Sean Rumble, VickieGames