Notes on the perception of randomness in game components:
https://remptongames.wordpress.com/2017/09/23/take-a-chance-the-illusion-of-randomness-in-games/
Tips & Resources for Board Game Designers
Notes on the perception of randomness in game components:
https://remptongames.wordpress.com/2017/09/23/take-a-chance-the-illusion-of-randomness-in-games/
Prototyping tip: use coin protectors for circular chits:
https://boardgamegeek.com/thread/1850957/prototyping-game-tokens-cheap-coin-protectors
2017 Ion Award Game Design Competition
Deadline: Dec. 1, 2017
https://boardgamegeek.com/thread/1850680/ion-award-game-design-competion-now-open-entries-d
4th Annual 18 Card Microgame Contest
Deadline: Dec. 15, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1850645/18-card-microgame-contest-2017
Scaling a new board game company (video)
A crash course on board game marketing and promotion:
http://brandonthegamedev.com/crash-course-board-game-marketing-promotion/
Do you want to be a designer or a publisher? Pros and cons for each (video)
How the ways people learn can be used to make a game design better:
http://makethemplay.com/index.php/2017/09/18/why-learning-makes-for-a-better-board-game/
How new designers can best spend their time to get their games signed:
https://www.boardgamegeek.com/blogpost/69088/fleeples-guide-helping-new-designers-sell-their-ga
How to make a Tabletop Simulator demo of your board game:
http://brandonthegamedev.com/how-to-make-a-tabletop-simulator-demo-of-your-board-game/
How to turn a game into a product (audio):
http://www.boardgamedesignlab.com/going-from-game-to-sellable-product-with-randy-hoyt/
The different types of playtesting: how to prepare for each (audio):
http://thegamecrafter.libsyn.com/how-to-playtest-with-the-game-crafter-episode140
How to write the "setup" section of a rulebook:
Designing good character abilities in co-op games:
https://www.3dtotalgames.com/cooperative-character-abilities/